Low Fidelity Wireframes
Based on the site map and user journey, I have designed low fidelity wireframes using Balsamiq. I then imported the wireframes in to ‘POP – Prototyping on paper’, in order to test how the application...
View ArticlePOP – Prototyping on paper
View interactive low fidelity prototype: https://popapp.in/w#!/projects/53639047887aa06f1c8f8aaa/preview
View ArticleDesigning the app – colour guide
In-keeping with ‘disgusting’ users, the colour purple and blue, and a few variations of purple will be used to design the branding and elements of the iPhone app. Plutchik’s wheel of emotions is an...
View ArticleHigh Fidelity Wireframes
Following the creation and testing of the low fidelity wireframes, I created high fidelity wireframes in-keeping with iOS7 design guidelines. Adobe Illustrator and Photoshop were used to create the...
View ArticleWorking Prototype
Using the high fidelity wireframes I created a working prototype in Axure. It can be assessed online: http://crystalhinam.co.uk/supersnacker/iphone_frame_for_desktop_view.html And on an iPhone...
View ArticleUser Testing Results
A usability test was carried out on ‘Super Snacker’ to evaluate a user’s opinion of the features, functionality, appearance and overall concept. Visual data was also collected using the NeuroSky...
View ArticleNeuroSky Results
Visuals were captured using the NeuroSky Visualiser at key moments using the Super Snacker application prototype. All 5 participants showed higher engagement when viewing the ‘disgusting images’. First...
View ArticleFinal report and prototype
Lifestyle iPhone mobile application Low resolution web friendly PDF report: K1356636-Crystal-Hinam-MSP-LowRes High resolution PDF report: http://www.crystalhinam.co.uk/K1356636-Crystal-Hinam-MSP.pdf...
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